I provide him with a badass mount (Phantom Stag 300 ft perfect fly speed and ability to turn self and rider ethereal at will), he has Mounted Skirmisher feat to move and full attack to use spell combat and spellstrike with, and has an arcana to make his blade ghost touch. But the core of his power is based in PF, mostly. Of course, it's a gestalt game w/ 3E content (he's mixed with Warblade), so my experiences might now be too helpful. If he uses this ability again, the first use immediately ends.I'm in a game w/ a now-18th level Magus, and he's been just fine. These bonuses do not function if the weapon is wielded by anyone other than the magus.Ī magus can only enhance one weapon in this way at one time. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. Multiple uses of this ability do not stack with themselves.Īdding these properties consumes an amount of bonus equal to the property's base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses and properties are decided when the arcane.Īt 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for I minute. These properties are added to any the weapon already has, but duplicates do not stack. Multiple uses Of this ability do not stack with themselves.Īt 5th level, these bonuses can be used to add any of the following weapon properties: flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, or speed.Īdding these properties consumes an amount of bonus equal to the property's base price modifier. At 1st level, a magus can expend I point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. The pool refreshes once per day when the magus prepares his spells. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier.
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